Anya Elvidge is a 3D Environment and Concept Artist who had experience working in Creative Assembly on the Total War: Warhammer franchise. She had always enjoyed art as a child, but when she discovered that she could study to become a digital artist on video games, she attended a university to study Game Art. That was 5 years ago and she had never looked back. Red Dead Redemption is her favorite game and had many wonderful memories playing it with friends, and it was part of what inspired her to join the game industry. Advice she gives to artists just starting out is to work hard and make stuff in your spare time! As often as you can. Learn off your own back, and don't expect to be spoon-fed information by anyone out there. The more you work on your own personal projects, the sooner you will find your own style and niche, and you will become unique in what you can offer.
In this course, Anya will show you how to create a piece of concept art for 3D artists to model. From the basic 3D blockout in 3ds Max, testing, adding further details and color experiments in Unreal game engine. Finally she will paint up a concept and shows you how to make it as readable and useful for 3D artists as possible. As you follow her series, you will learn about color composition and lighting techniques. You will learn the best ways to create quick and interesting concept iterations. By the end, you will have a completed professional concept art to add to your portfolio.
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.