(DL) Sci-Fi Game Environment
Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity
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Instructor Info
Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.
Course Info
In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Preview01-Scene Blockout (23:52)
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Start02-Floor Modeling Part II (23:15)
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Start02-Floor Modeling Part I (22:24)
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Start03-PalmReader Modeling (31:45)
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Start04-Computer Panel Modeling (19:50)
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Start05-Trim Sheet Part I (26:56)
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Start05-Trim Sheet Part II (19:17)
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Start05-Trim Sheet Part III (22:48)
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Start06-Table Modeling Part I (14:02)
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Start06-Table Modeling Part II (24:29)
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Start06-Table Modeling Part III (23:42)
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Start06-Table Modeling Part IV (28:13)
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Start07-Door Modeling Part I (28:37)
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Start07-Door Modeling Part II (28:45)
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Start07-Door Modeling Part III (21:30)
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Start07-Door Modeling Part IV (20:19)
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Start08-Computer Modeling Part I (19:39)
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Start08-Computer Modeling Part II (30:46)
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Start09-Scene Fixes (15:30)
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Start10-Wall Modeling Part I (22:27)
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Start10-Wall Modeling Part II (29:29)
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Start10-Wall Modeling Part III (22:30)
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Start10-Wall Modeling Part IV (Roof elements) (11:49)
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Start11- Final Modeling Refinements (1:48)
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Start12-Gadget Modeling (23:39)
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Start13-Unwrapping Intro (0:41)
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Start14-UVW1 (31:18)
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Start15-Unwrapping the Door Part I (28:21)
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Start16-Unwrapping the Door Part II (16:15)
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Start17-Unwrapping the Table Part I (30:29)
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Start18-Unwrapping the Table Part II (21:45)
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Start19-Unwrapping the Computer and Panel (31:38)
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Start20-Unwrapping the Walls Part I (29:45)
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Start21-Unwrapping the Walls Part II (29:28)
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Start22-Unwrapping wall panels (2:57)
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Start23-Unwrapping the gadget (17:13)
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Start24-Trim Sheet 2 Part I (23:14)
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Start25-Trim Sheet 2 Part II (29:37)
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Start26-Trim Sheet 2 Part III (9:46)
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Start27-Unwrapping the floor and adding the Trim (31:21)
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Start28-Adding the Trim to the Computer Panel (19:07)
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Start29-Adding the Trim the Roof (7:59)
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Start30-Adding the Trim to the Roof Colum (8:03)