(DL) Game Environment Creation: Japanese Alley
Learn how to Create an alleyway using 3ds Max, Substance, and Unreal Game Engine
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Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
https://www.artstation.com/emielsleegers
Course Info
In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Preview01-Going Over Our Reference (14:53)
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Preview02-Creating The Blockout Part1 (12:48)
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Preview03-Creating The Blockout Part2 (20:23)
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Start04-Creating The Blockout Part3 (27:02)
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Start05-Creating The Blockout Part4 (17:46)
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Start06-Setting up our blockout in unreal Part1 (25:14)
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Start07-Setting up our blockout in unreal Part2 (20:32)
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Start08-Start Creating the buildings Part1 (28:26)
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Start09-Start Creating the buildings Part2 (29:28)
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Start10-Start Creating the buildings Part3 (28:05)
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Start11-Start Creating the buildings Part4 (21:06)
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Start12-Start Creating the buildings Part5 (27:14)
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Start13-Start Creating the buildings Part6 (27:25)
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Start14-Start Creating the buildings Part7 (12:49)
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Start15-Start Creating the buildings Part8 (16:32)
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Start16-Start Creating the buildings Part9 (22:36)
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Start17-Finish Creating The Buildings (12:52)
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Start18-Start Creating The Tarmac Texture Part1 (28:47)
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Start19-Start Creating The Tarmac Texture Part2 (23:03)
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Start20-Start Creating The Tarmac Texture Part3 (19:14)
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Start21-Start Creating The Tarmac Texture Part4 (11:17)
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Start22-Start Creating The Tarmac Texture Part5 (19:25)
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Start23-Start Creating The Roolup Door Texture Part1 (28:06)
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Start24-Start Creating The Roolup Door Texture Part2 (28:22)
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Start25-Start Creating The Roolup Door Texture Part3 (28:51)
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Start26-Finish Creating The Roolup Door Texture (5:06)
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Start27-Start Creating The Metal Panels Part1 (26:48)
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Start28-Start Creating The Metal Panels Part2 (19:25)
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Start29-Start Creating The Stone Tiles Part1 (25:47)
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Start30-Start Creating The Stone Tiles Part2 (19:04)
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Start31-Start Creating The Aircon Unit Part1 (29:30)
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Start32-Start Creating The Aircon Unit Part2 (27:23)
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Start33-Start Creating The Aircon Unit Part3 (27:00)
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Start34-Uv Unwrapping Our Aircon Unit (28:49)
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Start35-Baking our aircon unit Part1 (28:14)
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Start36-Baking our aircon unit Part2 (16:03)
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Start37-Texturing the aircon unit Part1 (28:33)
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Start38-Texturing the aircon unit Part2 (28:38)
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Start39-Start creating the neon signs Part1 (28:29)
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Start40-Start creating the neon signs Part2 (28:56)
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Start41-Start creating the neon signs Part3 (25:19)
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Start42-Start creating the neon signs Part4 (23:55)
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Start43-Finish creating the neon signs (29:47)
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Start44-Start Creating The UtilityPole Part1 (28:37)
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Start45-Start Creating The UtilityPole Part2 (14:22)
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Start46-Start Creating The UtilityPole Part3 (20:44)
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Start47-Start Creating The Rollup Door Part1 (27:00)
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Start48-Start Creating The Rollup Door Part2 (28:33)
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Start49-Start Creating The Rollup Door Part3 (7:19)
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Start50-Creating The Painted Metal Texture (15:58)
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Start51-Start Unwrapping Our Scene (29:19)
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Start52-Start Unwrapping the windows (28:58)
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Start53-Start Unwrapping the windows Part2 (16:04)
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Start54-Start Unwrapping the windows Part3 (5:10)
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Start55-Adding the utility poles and wires Part 1 (15:31)
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Start55-Adding the utility poles and wires Part 2 (13:44)
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Start56-Creating Any Fencing (19:05)
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Start57-Exporting our objects (24:47)
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Start58-Placing All Final Rollup Doors Part 1 (9:55)
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Start58-Placing All Final Rollup Doors Part 2 (17:26)
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Start59-Start importing our assets and setting up materials Part1 (20:35)
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Start60-Start importing our assets and setting up materials Part2 (29:26)
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Start61-Start placing our neon lights Part 1 (11:47)
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Start61-Start placing our neon lights Part 2 (13:44)
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Start62-Balancing The Lights and Textures Part 1 (13:58)
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Start62-Balancing The Lights and Textures Part 2 (13:41)
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Start63-Start Setting Up Post Processing Part 1 (16:40)
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Start63-Start Setting Up Post Processing Part 2 (10:40)
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Start64-Balancing our scene (19:08)
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Start65-Creating our Window Textures (24:05)
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Start66-Adding Wetness to our materials (25:51)
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Start67-Placing our final props Part 1 (13:51)
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Start67-Placing our final props Part 2 (12:29)