Game Environment Creation: Japanese Alley 

Learn how to Create an alleyway using 3ds Max,
Substance, and Unreal Game Engine 

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

https://www.artstation.com/emielsleegers

Course Info

In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.


Victory3D


Where High Quality Education is Affordable
Where High Quality Education is Affordable

WHAT IS OUR MISSION

To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.


Class Curriculum


  Intro
Available in days
days after you enroll
  Blockout, Modeling, Preparing Textures
Available in days
days after you enroll
  Unwrapping, Texturing, and Game Engine Setup
Available in days
days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
We offer monthly and yearly access. You get to choose what is the best option for you depending on your situation. If you think you can watch more than 1 course in the span of 1 month, a monthly access can save you lots of money! If you are going to school or have a day job that keeps you busy, then a yearly access might be a better option.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.