Futuristic Game Environment in Blender
Learn How to Create a Game-Ready Environment
Using Blender, Substance Painter & Unreal
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
https://www.artstation.com/emielsleegers
Course Info
Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don’t worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.
In this course, we will go through the entire pipeline of creating a game-ready environment.
The major topics we will be covering are:
- High Poly to Low Poly Modeling using Blender
- Proper UV unwrapping in Blender
- Baking maps in Marmoset Toolbag
- Detailing & Texturing in Substance Painter
- Scene setup, lighting, & post effects in Unreal Engine
By the end of this course, you will be able to create a clean and amazing futuristic game environment.
Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine.
If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene. If you are serious about elevating your skills, sign up for this course, at Victory3D.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Preview03-Creating our blockout Part1 (17:17)
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StartProject Files
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Start04-Creating our blockout Part2 (19:49)
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Start05-Creating our blockout Part3 (19:42)
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Start06-Creating our blockout Part4 (11:23)
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Start07-Creating our floor low poly and creating the door Part1 (19:19)
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Start08-Creating our door Part2 (19:33)
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Start09-Creating our door Part3 (18:37)
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Start10-Creating our door Part4 (19:19)
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Start11-Creating our door Part5 (19:29)
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Start12-Creating our door Part6 (19:54)
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Start13-Creating our door Part7 (19:26)
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Start14-Creating our door Part8 (19:51)
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Start15-Creating our door Part9 (19:48)
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Start16-Creating our wall Part1 (19:19)
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Start17-Creating our wall Part2 (16:55)
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Start18-Creating our wall Part3 (18:00)
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Start19-Creating our second wall Part1 (17:16)
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Start20-Creating our second wall Part2 (19:37)
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Start21-Creating our second wall Part3 (17:16)
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Start22-Finishing our second wall and creating our closed door (19:59)
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Start23-Turning our high poly into low poly Part1 (19:29)
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Start24-Turning our high poly into low poly Part2 (20:25)
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Start26-Turning our high poly into low poly Part4 (15:45)
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Start25-Turning our high poly into low poly Part3 (17:48)
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Start27-UV Unwrapping our models Part1 (19:58)
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Start28-UV Unwrapping our models Part2 (19:43)
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Start29-UV Unwrapping our models Part3 (19:46)
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Start30-UV Unwrapping our models Part4 (6:29)
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Start31-Exporting our models for baking (15:34)
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Start32-Baking our models Part1 (16:38)
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Start33-Baking our models Part2 (19:40)
Frequently Asked Questions
Get started now!