(DL) Female Assassin Game Character Creation
Sculpt, Model, Texture a Character in Blender and Render in Unreal Engine
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Instructor Info
Corazon Bryant is a professional 3d artist currently working for the government creating 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.
Course Info
Step into the world of game character design and be prepared with the skills needed to bring your character to life. In this course, you will be guided through every step of the character creation pipeline. You will learn how to sculpt intricate details, refine anatomy, and capture the essence of a female assassin using Blender. You will learn how to retopologize, unwrap, and create textures for your character. Then you will take your character in Unreal Engine where you will make portfolio ready renders so you can stand out from the crowd. Enroll in this course to take the first step toward becoming a master character artist!
What you will learn in this course:
- Blender's essential sculpting tools
- Add intricate details and refine female anatomy
- Create clean, animation-ready topology
- Principles of texturing mapping
- Create realistic skin, cloth, and weapon textures in Substance Painter
- Create materials, dynamic lighting, and cameras in Unreal Engine
- Become a professional character artist
- This course is for those who want to acquire invaluable knowledge and skills that will empower their future projects in game design
What is included:
- Video files
- Project files
If you are ready to learn all about the process of creating a game female assassin from scratch, come and join this course at Victory3D.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Start02-Sculpting Intro (21:57)
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Start03-Basic Head (20:20)
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Start04-Basic Facial Features 1 (34:27)
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Start05_Basic Facial Features 2 (23:55)
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Start06-Eye Shape (39:58)
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Start07-Hair Placeholder (35:27)
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Start08-Paint Test (29:07)
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Start09-Torso (36:13)
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Start10-Chest Area (18:25)
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Start11-Legs Basic Shape (39:04)
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Start12-More Legs and Feet (35:37)
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Start13-Legs and Feet Reposition (32:22)
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Start14-Arms Basic Shape (36:36)
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Start15-Hands Basic Shape (34:03)
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Start16-Hands Secondary Details (28:15)
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Start17-Fixes and Proportion (29:21)
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Start18-Combine Body Parts (26:35)
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Start19-Vest Basic Shapes (30:39)
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Start20-Vest Design (28:36)
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Start21-Shorts and Belt Basic Shapes (29:06)
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Start22-Belt Parts 1 (30:26)
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Start23-Belt Parts 2 (40:54)
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Start24-Boots Basic Shapes (21:30)
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Start25-Boots Design 1 (33:07)
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Start26-Boots Design 2 (22:16)
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Start27-Arm Brace Design 1 (33:25)
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Start28-Arm Brace Design 2 (25:37)
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Start29-Arm Brace Design 3 (18:47)
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Start30-Gun Leg Straps (41:12)
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Start31-Knife Leg Straps (32:41)
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Start32-Holsters Extra Designs (28:54)
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Start33-Straps and Leg Fix (28:17)
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Start34-Extra Glove Design (30:31)
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Start35-Victorian Design (36:20)