Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
The purpose of this course is to show you how professional game props are created in AAA game studios.
We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv’s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.
Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don’t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.
What You'll Learn:
- High poly to low poly industry workflow
- Optimize 3d models for games
- Bake clean texture maps
- Solve baking issues
- Create realistic details
- Create impressive image renders
What are the prerequisites for this course?
- Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required
Who is this course for?
- Anyone who wants to wants to enhance their art portfolio
- Anyone who wants to understand the process of game asset creation
- Anyone who wants to get better in modeling, baking, and texturing
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Preview02-Creating the grip of our knife Part1 (18:43)
Start03-Creating the grip of our knife Part2 (18:59)
Start04-Creating the grip of our knife Part3 (19:24)
Start05-Creating the grip of our knife Part4 (19:57)
Start06-Creating the grip of our knife Part5 (17:57)
Start07-Creating the grip of our knife Part6 (18:58)
Start08-Creating the grip of our knife Part7 (19:38)
Start09-Creating the grip of our knife Part8 (16:29)
Start10-Creating our blade Part1 (20:03)
Start11-Creating our blade Part2 (19:21)
Start12-Creating our blade Part3 (18:33)
Start13-Finish creating our blade and creating our scabbard (19:11)
Start14-Creating our scabbard Part1 (19:29)
Start15-Creating our scabbard Part2 (19:51)
Start16-Creating our scabbard Part3 (15:17)