Your instructor


Corazon Bryant is a professional 3d artist currently working for the government creating 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.

What You’ll Learn:
  • Sculpting the Foundation

Start with the essentials—sculpt the male anatomy in Blender to build a realistic base. From there, add hard-surface robotic armor, learning how to combine organic and mechanical elements into one seamless design.

  • Optimizing for Production

Take your high-resolution sculpt and optimize it into a low-poly, game-ready character without losing detail. You’ll learn industry-standard techniques for retopology, clean topology flow, and preparing your model for both games and films.

  • UV Mapping & Texturing

Discover how to create efficient UVs and apply textures that give your cyborg depth, realism, and personality. You’ll see how different materials—from skin to metal—react under light and bring your design to life.

  • Rendering for Portfolio

What sets this course apart is that you’ll learn two distinct rendering pipelines:

A real-time game render to present your character as if it were dropped straight into a next-gen engine.

A cinematic film render with dramatic lighting and composition, perfect for reels, short films, or animated showcases.

  • Rigging & Animation

Finally, take your character beyond still images. Using Accurig, you’ll create a fully rigged model ready for animation. Then, apply motion capture data to breathe life into your cyborg with smooth, realistic movement.


Who this course is for:
  • Aspiring 3D character artists looking to expand their portfolio with a complete project
  • Game developers who want to create and render characters ready for real-time engines
  • Filmmakers and animators seeking to add cinematic-quality characters to their projects
  • Anyone with a passion for character creation who wants to learn the full process from start to finish



Curriculum


  Introduction
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  Head Base Sculpting
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  Body Base Sculpting
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  Concepting & Armor Sculpting
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  Sculpt Refinement
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  Retopology
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  Cavities & Checks
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  Unwrapping, Texturing & Details
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  Hair Creation
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  Rig, Pose, Animate & Render
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.     

Get Started Now!