
Your instructor
Corazon Bryant is a professional 3d artist currently working for the government creating 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.
What You’ll Learn:
- Sculpting the Foundation
Start with the essentials—sculpt the male anatomy in Blender to build a realistic base. From there, add hard-surface robotic armor, learning how to combine organic and mechanical elements into one seamless design.
- Optimizing for Production
Take your high-resolution sculpt and optimize it into a low-poly, game-ready character without losing detail. You’ll learn industry-standard techniques for retopology, clean topology flow, and preparing your model for both games and films.
- UV Mapping & Texturing
Discover how to create efficient UVs and apply textures that give your cyborg depth, realism, and personality. You’ll see how different materials—from skin to metal—react under light and bring your design to life.
- Rendering for Portfolio
What sets this course apart is that you’ll learn two distinct rendering pipelines:
A real-time game render to present your character as if it were dropped straight into a next-gen engine.
A cinematic film render with dramatic lighting and composition, perfect for reels, short films, or animated showcases.
- Rigging & Animation
Finally, take your character beyond still images. Using Accurig, you’ll create a fully rigged model ready for animation. Then, apply motion capture data to breathe life into your cyborg with smooth, realistic movement.
Who this course is for:
- Aspiring 3D character artists looking to expand their portfolio with a complete project
- Game developers who want to create and render characters ready for real-time engines
- Filmmakers and animators seeking to add cinematic-quality characters to their projects
- Anyone with a passion for character creation who wants to learn the full process from start to finish
Curriculum
- 20-Cyborg Concepting (26:47)
- 21-Chest Armor (29:13)
- 22-Neck and Back Armor (32:12)
- 23-Abs Armor (39:45)
- 24-Upper Arm Armor (33:51)
- 25-Lower Arm Armor (34:33)
- 26-Glute Armor (18:21)
- 27-Leg Armor 1 (14:36)
- 28-Leg Armor 2 (27:34)
- 29-Leg Armor 3 (24:33)
- 30-Torso Mech Design (36:18)
- 31-Arm Joint Design (37:54)
- 32-Arm Design (31:17)
- 33-Leg Joint (36:48)
- 34-Upper Leg Design (27:11)
- 35-Lower Leg Design (24:39)
- 36-Feet Design (22:33)
- 37-Neck Design (30:17)
- 38-Head Design 1 (45:37)
- 39-Head Design 2 (25:31)
- 40-Hand Design (26:05)
- 41-Head Refine (31:42)
- 42-Head Decimation (7:14)
- 43-Neck and Chest Armor Refine (31:18)
- 44-Arm Armor Refine (27:55)
- 45-Ab and Oblique Armor Refine (32:40)
- 46-Upper Leg Armor Refine (23:37)
- 47-Lower Leg Armor Refine (10:59)
- 48-Inner Upper Arm Refine (40:11)
- 49-Inner Lower Arm Refine (33:15)
- 50-Inner Hands Refine (28:59)
- 51-Inner Torso Refine (42:00)
- 52-Upper Body Decimation (21:54)
- 53-Inner Legs Refine 1 (25:50)
- 54-Inner Legs Refine 2 (23:12)
- 55-Head Revisit (31:39)
- 56-Intro to Retopo (27:40)
- 57-Head Essentials Loops (29:22)
- 58-Face Retopo (37:58)
- 59-Ear Retopo (21:19)
- 60-Head Retopo (25:34)
- 61-Body Essential Loops (30:26)
- 62-Hand Essential Loops (25:39)
- 63-Torso Retopo (33:00)
- 64-Upper Arm Retopo (32:29)
- 65-Lower Arm Retopo (19:52)
- 66-Hand Retopo (33:05)
- 67-Upper Leg Retopo 1 (33:23)
- 68-Upper Leg Retopo 2 (17:22)
- 69-Lower Leg Retopo (29:37)
- 70-Lower Leg Retopo 2 (18:20)
- 71-Lower Leg Retopo 3 (28:59)
- 72-Helmet Armor Retopo (35:23)
- 73-Helmet Armor Thickness (7:43)
- 74-Neck Armor Retopo (36:38)
- 75-Chest Armor Retopo (15:31)
- 76-Side Torso Armor Retopo (12:58)
- 77-Abs Armor Retopo (16:00)
- 78-Glute Armor Retopo (25:58)
- 79-Shoulder Armor Retopo (27:00)
- 80-Wrist Armor Retopo (24:21)
- 81-Upper Leg Armor Retopo 1 (30:38)
- 82-Upper Leg Armor Retopo 2 (28:37)
- 83-Knee Armor Retopo (17:13)
- 84-Lower Leg Armor Retopo (23:59)
- 89-Intro To Unwrapping (29:27)
- 90-Unwrap Abs Armor (20:07)
- 91-Unwrap Body Armor (30:36)
- 92-Unwrap Body Armor 2 (16:24)
- 93-Unwrap Chest Armor (22:23)
- 94-Unwrap Extra Parts 1 (24:08)
- 95-Unwrap Extra Parts 2 (30:57)
- 96-Unwrap Head (31:18)
- 97-Unwrap Glue Armor, Cables, and Helmet (19:17)
- 98-Unwrap Knee, Leg, and Neck Armors (14:36)
- 99-Unwrap Shoulder, Side, Leg and Wrist Armors (13:26)
- 100-UV Texture Sets and Vertex Color (31:39)
- 101-Eyes Setup 1 (26:04)
- 102-Eyes Setup 2 (18:59)
- 103-Eyes Extra Details (21:47)
- 104-Unwrap Eye Details (14:43)
- 105-Face Detail Projection (9:05)
- 106-Face Secondary and Tertiary Details (34:39)
- 107-Bake Maps 1 (21:53)
- 108-Bake Maps 2 (31:56)
- 109-Basic Materials (40:17)
- 110-Armor Screw Details (36:44)
- 111-Glow Up Details (35:55)
- 112-Skin Texture Discoloration (30:16)
- 113-Paint Hair Visual (18:25)
- 114-Cables and Caruncle Textures (28:14)
- 115-Texture Tweaks (28:15)
- 116-Edge Wear (32:01)
- 117-Skin Fix and Export Textures (9:28)
- 118-Blender Textures Setup (32:34)
- 119-Metahuman Eyes Setup (29:21)