Game Asset Creation: Rifle
Learn How to Create an AAA Quality Prop Weapon
using 3ds Max, Substance Painter,
and Marmoset Toolbag
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Preview01-Going Over The Reference And Setting Up The Scene (16:06)
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Preview02-Start Creating the body Part1 (77:26)
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Start03-Start Creating the body Part2 (84:56)
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Start04-Turning the body into a high poly (37:38)
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Start05-Start Creating The Grip (62:51)
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Start06-Creating The Trigger Ring (20:20)
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Start07-Start working on the back (62:01)
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Start08-Finish Working On The Back (82:05)
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Start09-Start Creating The Front (85:51)
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Start10-Finishing The Front (27:38)
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Start11-Creating The Barel (32:39)
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Start12-Creating Top Trim And Iron Sights (72:08)
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Start13-Turning Top Into High Poly And Adding Small Details (22:54)
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Start14-Creating The Magazine (57:43)
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Start15-Creating Front Rails and Adding Final Details (73:13)
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Start16-Start turning the gun into low poly Part1 (27:09)
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Start17-Turning the gun into low poly Part2 (29:02)
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Start18-Finish turning the gun into low poly (19:12)
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Start19-Start uv Unwrapping the gun (24:18)
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Start20-Finish uv Unwrapping the gun (22:38)
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Start21-Start packing the uv's (25:06)
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Start22-Finish packing the uv's (11:47)
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Start23-Prep our scene for baking (13:10)
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Start24-Start baking our gun (24:22)
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Start25-Resolving Baking Errors Part1 (27:07)
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Start26-Resolving Baking Errors Part2 (28:41)
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Start27-Setting up our scene in substance painter (20:38)
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Start28-Setting up basic colors for our gun (21:45)
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Start29-Adding normal map details part1 (29:03)
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Start30-Adding normal map details part2 (25:51)
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Start31-Adding normal map details part3 (13:26)
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Start32-Adding first pass of dirt and grunge (27:33)
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Start33-Adding roughness changes (28:53)
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Start34-Adding text and more color detail (29:04)
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Start35-Adding a second pass of dirt and edge damage (27:35)
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Start36-Final polish and rendering (22:37)
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Start37-Outro (1:08)
Frequently Asked Questions
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