Stephen Wells is currently working as a Senior 3D Character Artist. He had over 20 years of experience in video game development, cinematic and commercials. As a lead artist, he had been responsible for creating a variety of assets both high poly and low poly for production using a wide range of software programs. His advice for students who want to make it in the industry is practice time management. He believes nothing is worse than missing a deadline/milestone as the project could literally get cancelled and you become unemployed. He believes in thinking of what you can do realistically, yet creatively, and do so in the amount of time given and give it 110%.
In this course, you will learn how to build a professional futuristic vehicle. You will start out by 3d modeling in Maya using image planes references so that the vehicle will look good in all views. You will create the tires using instances of the threads which will allow you to work on one thread while affecting the other threads at the same time. You will construct the cockpit and the main hull area of the car using Maya's polygon editing tools, effectively applying loops where they are needed for a clean subdivision surface. You will then move on to building the under structure that will support the actual vehicle. You will build the axle, the wings, and add extra parts to the car to enhance the 3d model as a whole. Last, you will take the high res mesh inside Keyshot to add materials and create a nice rendered art piece for your portfolio.
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.