Game Environment Cathedral Creation

Model, Unwrap, Texture, & Game Setup using 3ds Max,
Substance, & Unreal Engine

Instructor Info


Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

https://www.artstation.com/emielsleegers

Course Info

In this course, we will go through the steps of creating an environment from start to finish which includes modeling, texturing, material creation, world building, lighting and post effects.

The major topics we will be covering are:

-Modeling intricate super-detailed architectural scene
-Creating tileable textures to use on our structural pieces
-Creating props with their own unique textures
-Creating detailed materials in Unreal engine
-Building a level in Unreal engine
-Creating day lighting and night lighting
-Adding post effects for our level

By the end of this course, you will be able to create an amazing game-ready interior environment. You will gain knowledge on how to create detailed modular objects, how to create clean tileable textures and how to work within unreal engine 4 to take a level to final including level art, lighting and post effects.

Before beginning this course, you should have a basic knowledge of 3ds Max, Substance Painter, Substance designer and Unreal engine 4 If you are truly interested in learning how such highly detailed environments are created in AAA game companies, then this course is for you. In this course, you will understand the complete process of making production-ready environments such as those that you see in the video games that you play today. There is a 30-day money back guarantee so you really don’t have anything to lose. Where you will stand and the new things that you will be able to do tomorrow will largely depend on what you do to improve yourself today. So invest in yourself because your future depends on it. Come and join in the Game Environment Cathedral Creation at Victory3D.


Victory3D


Transforming Artists Across the Globe
Transforming Artists Across the Globe

WHAT IS OUR MISSION

To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.


Course Curriculum


  Modeling Our Cathedral
Available in days
days after you enroll
  Material Creation & Unwrapping
Available in days
days after you enroll
  Setup in Unreal, Lighting & Post Effects
Available in days
days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
We offer monthly and yearly access. You get to choose what is the best option for you depending on your situation. If you think you can watch more than 1 course in the span of 1 month, a monthly access can save you lots of money! If you are going to school or have a day job that keeps you busy, then a yearly access might be a better option.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.