Game Environment Cathedral Creation
Model, Unwrap, Texture, & Game Setup using 3ds Max,
Substance, & Unreal Engine
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
https://www.artstation.com/emielsleegers
Course Info
In this course, we will go through the steps of creating an environment from start to finish which includes modeling, texturing, material creation, world building, lighting and post effects.
The major topics we will be covering are:
-Modeling intricate super-detailed architectural scene
-Creating tileable textures to use on our structural pieces
-Creating props with their own unique textures
-Creating detailed materials in Unreal engine
-Building a level in Unreal engine
-Creating day lighting and night lighting
-Adding post effects for our level
By the end of this course, you will be able to create an amazing game-ready interior environment. You will gain knowledge on how to create detailed modular objects, how to create clean tileable textures and how to work within unreal engine 4 to take a level to final including level art, lighting and post effects.
Before beginning this course, you should have a basic knowledge of 3ds Max, Substance Painter, Substance designer and Unreal engine 4 If you are truly interested in learning how such highly detailed environments are created in AAA game companies, then this course is for you. In this course, you will understand the complete process of making production-ready environments such as those that you see in the video games that you play today. There is a 30-day money back guarantee so you really don’t have anything to lose. Where you will stand and the new things that you will be able to do tomorrow will largely depend on what you do to improve yourself today. So invest in yourself because your future depends on it. Come and join in the Game Environment Cathedral Creation at Victory3D.
Victory3D
WHAT IS OUR MISSION
To provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student engagement are the key ingredients for providing a high quality learning system.
Course Curriculum
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Preview00-Intro (2:08)
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Preview01-Going over our reference (24:10)
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Preview02-Creating our blockout Part1 (26:25)
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StartProject Files
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Start03-Creating our blockout Part2 (27:39)
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Start04-Creating our blockout Part3 (28:48)
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Start05-Creating our blockout Part4 (26:11)
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Start06-Creating our blockout Part5 (28:29)
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Start07-Creating our blockout Part6 (27:27)
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Start08-Creating our blockout Part7 (16:55)
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Start09-Creating Our Blockout Part8 (28:44)
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Start10-Creating Our Blockout Part 9 (29:29)
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Start11-Creating our blockout Part10 (29:45)
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Start12-Start creating the base pillar (26:41)
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Start13-Finish creating the base pillar (29:37)
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Start14-Creating our main archway Part1 (26:21)
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Start15-Creating our main archway Part2 (29:52)
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Start16-Creating our main archway Part3 (29:00)
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Start17-Creating our main archway Part4 (29:01)
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Start18-Creating our main archway Part5 (17:21)
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Start19-Creating our Back Wall Part1 (28:19)
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Start20-Creating our Back Wall Part2 (28:39)
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Start21-Creating our Back Wall Part3 (26:53)
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Start22-Creating our Back Wall Part4 (23:49)
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Start23-Creating our Back Wall Part5 (23:55)
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Start24-Creating our Back Wall Part6 (29:28)
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Start25-Creating the ground floor ceiling Part1 (24:26)
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Start26-Creating the ground floor ceiling Part2 (27:33)
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Start27-Creating the ground floor ceiling Part3 (26:26)
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Start28-Creating The Ground Floor Ceiling Part4 (29:58)
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Start29-Creating the ground floor ceiling Part5 (25:12)
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Start30-Creating the center walkway (28:27)
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Start31-Creating the top window Part1 (29:33)
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Start32-Creating the top window Part2 (29:41)
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Start33-Creating the top window Part3 (29:23)
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Start34-Creating the main ceiling Part1 (28:52)
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Start35-Creating the main ceiling Part2 (29:20)
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Start36-Start Optimization on our modular pieces (29:54)
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Start36.5-Finish Optimization on our modular pieces (27:57)
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Start37-Creating the Back of the Cathedral Part 1 (28:20)
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Start38-Creating the back of the cathedral Part2 (27:15)
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Start39-Creating the back of the cathedral Part3 (25:54)
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Start40-Creating The Back Of The Cathedral Part4 (28:55)
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Start41-Creating the back of the cathedral Part5 (21:20)
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Start42-Creating the back of the cathedral Part6 (25:41)
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Start43-Creating the back of the cathedral Part7 (29:22)
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Start44-Creating the back of the cathedral Part8 (29:47)
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Start45-Creating the back of the cathedral Part9 (24:09)
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Start46-Creating the enterance of the cathedral Part1 (28:41)
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Start47-Creating the enterance of the cathedral Part2 (28:56)
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Start48-Creating the enterance of the cathedral Part23 (19:59)
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Start49-Creating our brick material heightmap Part1 (28:42)
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Start50-Creating our brick material heightmap Part2 (27:46)
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Start51-Creating our brick material heightmap Part3 (29:14)
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Start52-Creating our brick material normal map (28:49)
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Start53-Creating our brick material base color Part1 (23:41)
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Start54-Creating our brick material base color Part2 (29:05)
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Start55-Creating our brick material base color Part3 (28:55)
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Start56-Creating our brick material base color Part4 (29:07)
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Start57-Exposing the values on our brick material (29:20)
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Start58-Final polish on our brick material (29:25)
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Start59-Creating our plaster material (22:52)
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Start60-Creating our floor material Part1 (27:44)
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Start61-Creating our floor material Part2 (28:51)
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Start62-Unwrapping our modular pieces Part1 (25:24)
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Start63-Unwrapping our modular pieces Part2 (29:30)
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Start64-Unwrapping our modular pieces Part3 (28:33)
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Start65-Unwrapping our modular pieces Part4 (29:50)
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Start66-Unwrapping our modular pieces Part5 (29:56)
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Start67-Unwrapping our modular pieces Part6 (29:31)
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Start68-Unwrapping our modular pieces Part7 (28:54)
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Start69-Unwrapping our modular pieces Part8 (25:47)
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Start70-Unwrapping our modular pieces Part9 (29:58)
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Start71-Unwrapping our modular pieces Part10 (29:58)
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Start72-Start importing our arch into Unreal Engine (29:43)
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Start73-Creating our master material in UE4 Part1 (27:39)
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Start74-Creating our master material in UE4 Part2 (29:47)
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Start75-Creating our master material in UE4 Part3 (29:32)
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Start76-Creating our master material in UE4 Part4 (26:39)
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Start77-Setting Up Our Materials In Ue4 (24:23)
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Start78-Start creating our trim sheet material Part1 (29:44)
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Start79-Start creating our trim sheet material Part2 (28:51)
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Start80-Start creating our glass windows Part1 (29:53)
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Start81-Start Creating Our Glass Windows Part2 (29:35)
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Start82-preparing all our objects for export to UE4 Part1 (28:55)
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Start83-preparing all our objects for export to UE4 Part2 (28:47)
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Start84-preparing all our objects for export to UE4 Part3 (29:18)
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Start85-preparing all our objects for export to UE4 Part4 (29:38)
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Start86-Start painting our masks Part1 (29:37)
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Start87-Start painting our masks Part2 (26:46)
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Start88-Start setting up our objects in UE4 Part1 (29:54)
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Start89-Start Setting Up Our Objects In Ue4 Part2 (29:42)
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Start90-Fixing Our Lightmap And Material Problems (28:50)
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Start91-Creating our windows and building our scene Part1 (23:02)
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Start92-Creating Our Windows And Building Our Scene Part2 (26:46)
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Start93-Creating our tileable glass texture (28:31)
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Start94-Placing Our New Glass Material (28:39)
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Start95-Fixing some lighting and uv problems (29:24)
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Start96-Setting up some basic lighting (19:49)
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Start97-Balancing our materials Part1 (25:02)
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Start98-Balancing Our Materials Part2 (29:31)
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Start99-Fixing our glass material (26:18)
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Start100-Doing Our First Post Effect Pass (29:52)
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Start101-Doing Our Second Lighting Pass Part1 (25:37)
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Start102-Doing Our Second Lighting Pass Part2 (29:13)
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Start103-Creating our bench Part1 (28:06)
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Start104-Creating our bench Part2 (28:12)
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Start105-Creating our chandelier Part1 (29:50)
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Start106-Creating our chandelier Part2 (25:10)
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Start107-Creating our chandelier Part3 (29:54)
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Start108-Creating our chandelier Part4 (25:45)
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Start109-Creating our chandelier Part5 (29:13)
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Start110-Start Setting Up Our Night Scene Part1 (26:25)
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Start111-Start setting up our night scene Part2 (19:10)
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Start112-Start Setting Up Our Night Scene Part 3 (22:34)
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Start113-Final Polish of our scene (6:21)
Frequently Asked Questions
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