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(DL) Female Character - Film Pipeline
Introduction
000-Promo (3:30)
00-References (8:47)
Project Files
Sculpting the Primary Forms & Accuracy Check
01-Face Primary Forms 1 (24:59)
02-Face Primary Forms 2 (23:00)
03-Face Primary Forms 3 (32:43)
04-Hair Place Holder (35:21)
05-Face Primary Forms 4 (32:21)
06-Accuracy Check Front (33:30)
07-Accuracy Check Side (15:52)
08-Body Primary Forms 1 (43:25)
09-Body Primary Forms 2 (25:54)
10-Hands Primary Forms (27:45)
11-Feet Primary Forms (23:48)
12-Lips Primary Forms (11:45)
13-Fixing Primary Forms (14:28)
Retopo & Creating UDIMs
14-Preparing for Retopo (14:28)
15-Retopo In Wrap (43:37)
16-Base Mesh Modifications (10:01)
17-UDIM Workflow (36:51)
18-Form Detail Projection (15:53)
Secondary Forms & Tertiary Details
19-Face Secondary Forms 1 (30:00)
20-Face Secondary Forms 2 (31:55)
21-Body Secondary Forms (22:34)
22-Hands and Feet Secondary Forms (22:28)
23-Face Minor Details (34:39)
24-Breaking the Symmetry (14:50)
25-Lips Wrinkles and Noise (13:38)
26-Face Pores (48:35)
27-Face Wrinkles and Moles (17:04)
28-Neck Details (31:06)
29-Arm Details (19:36)
30-Hand Details 1 (27:10)
31-Hand Details 2 (14:03)
32-Form Tweaks (28:32)
32a-Intro to Marvelous Designer (126:51)
Clothing Pattern, Retopo & UV Creation
33-Creating Our Clothing Patterns (11:07)
34-Seaming and Simulating (32:35)
35-Front Dress Tweaks (8:17)
36-Dress Fabric Knot (29:19)
37-Export and Import the Dress (13:00)
38-Dress Tweaks (28:16)
39-Setting Up Dress in Maya (11:36)
39a-Retopo in Maya (8:06)
40-Retopologizing Our Dress (28:50)
41-Transferring Our UVs and Shape (21:05)
42-Add Thickness and Polish UVs (19:42)
Clothing & Accessories
43-Sculpting Cloth 1 (27:13)
44-Sculpting Cloth 2 (27:49)
45-Sculpting Cloth 3 (26:59)
46-Sculpting Cloth 4 (28:50)
47-Sculpting Cloth 5 (24:21)
48-Sculpting Cloth 6 (15:50)
49-Creating the Dragon Ornament 1 (20:59)
50-Creating the Dragon Ornament 2 (22:40)
51-Dragon Teeth (9:30)
52-Dragon All (36:21)
53-Arm Bracelet Base (29:27)
54-Arm Bracelet Details (25:55)
55-Boots Base (41:00)
56-Boots Details (47:52)
57-Boots Strap (22:32)
58-Dragon Ornament Retopo (33:35)
59-Teeth Retopo and Unwrap (40:36)
60-Arm Bracelet Unwrap (10:24)
61-Boots Retopo (31:38)
62-Boots Heels Retopo (23:54)
63-Boots Unwrap (32:33)
64-Polishing the Overall Sculpt (38:24)
65-Projecting the Other Accesssories (16:17)
Fibermesh
66-Preparing for Fibermesh (26:05)
67-Creating Our Fibermesh (18:09)
68-Creating Hairballs (16:51)
69-Styling Our Hair (59:01)
70-Adjusting Our Hair 1 (22:33)
71-Adjusting Our Hair 2 (26:41)
72-Hair Irregularity 1 (17:14)
73-Hair Irregularity 2 (15:39)
74-Hair Irregularity 3 (27:05)
Posing & Creating Displacement Maps
75-Posing (28:14)
76-Forms Fix (18:32)
77-Exporting Elements (30:06)
78-Real World Scale (11:46)
79-Exporting Displacement Maps (19:46)
80-Emblem Fix (13:48)
Creating Our Texture Maps
81-Preparing for Painting (24:27)
81a-Intro To Mari (41:37)
82-Color Map Creation 1 (43:31)
83-Color Map Creation 2 (33:40)
84-Color Map Creation 3 (37:22)
85-Specular Map Creation (31:06)
86-SSS Map Creation (14:46)
87-Lights Setup (19:04)
88-Skin Shader (37:11)
Eye Creation
89-Eye Modeling (28:04)
90-Unwrapping Our Eyes (17:20)
91-Detailing the Iris (12:27)
92-Sclera Material (12:15)
93-Iris Color Map (27:06)
94-Cornea Color and Displacement (18:22)
95-Setting Up Our Cornea (24:41)
96-Eye Tweaks (31:56)
97-Face Color Tweaks (30:42)
98-Tear Duct (18:45)
99-Caruncle (35:32)
Dress Setup, Materials & Teeth
100-Dress Setup (26:30)
101-Silk Material (25:51)
102-Metal Materials (30:14)
103-Extra Materials and Tweaks (11:40)
104-Teeth (22:58)
Hair Creation
105-Hair Creation 1 (28:08)
105a-Backup Your Xgen (5:20)
106-Hair Creation 2 (20:58)
107-Hair Creation 3 (27:57)
108-Hair Creation 4 (29:46)
109-Braids 1 (41:47)
110-Braids 2 (28:25)
111-Braids 3 (15:29)
112-Eyebrows1 (29:30)
113-Eyebrows 2 (17:49)
114-Eyebrows 3 (14:56)
115-Eyebrows 4 (16:29)
118-Lashes 3 (20:18)
117-Lashes 2 (31:28)
116-Lashes 1 (15:46)
119-Peach Fuzz (23:38)
Rendering & Post-Work
121-Enhancement (26:32)
120-Rendering (15:41)
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18-Form Detail Projection
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